Blueprints: Why common transitions can be only 1? We need all transitions to be common.

Blueprints: Why common transitions can be only 1? We need all transitions to be common.

What's the reason? We need all transitions to be common. Do you save any kind of IT resource? It makes 0 zero sense. What if you need 2 o 3 transitions? You have to remove that limit and let us to choose whatever transitions to setup as common. Does it make all sense?